AI Insights · Timothy · April 2022
Top 5 Bus Games on Android in Poland - Q1 2022
In Q1 2022, the top 5 bus games on Android in Poland showed varied trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance metrics.
In Q1 2022, the performance of the top 5 bus games on the Android platform in Poland displayed a mix of trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of these applications' market presence.
Bus Simulator : Ultimate from Zuuks Games experienced fluctuations in its weekly downloads, peaking at around 4.9K in early January and dropping to approximately 1.6K by early March. Weekly revenue for the game showed a declining trend, starting at $272 and decreasing to $129 by the end of March. The weekly active users also saw a downward trajectory, beginning with 23.5K at the start of the quarter and ending at approximately 16.5K.
Public Transport Simulator by SkisoSoft had more stable weekly downloads, ranging from 1.8K in early January to around 1.2K by the end of March. The game's revenue remained low but consistent, fluctuating between $10 and $25. Active users showed a slight decline from 5.2K in early January to about 3.8K by the end of March.
Bus Simulator: Coach Bus Game from Newry demonstrated a steady trend in weekly downloads, with numbers ranging from 3.5K in early January to around 3.1K by late March. Revenue for the game remained modest, peaking at $25 at the start of the quarter and fluctuating around $10 towards the end. Active users showed a slight decline from 10.9K in late December to approximately 9K by the end of March.
Proton Bus Simulator Urbano by MEP had no recorded downloads or active users throughout the quarter. The game's revenue was minimal, with occasional peaks such as $17 in mid-February and $14 in late March.
PTS - Coach also from SkisoSoft, maintained a steady weekly download rate, fluctuating between 737 in late December and around 561 by the end of March. Revenue for the game was relatively low, ranging from $2 to $17. Weekly active users showed a slight decline, from 2.7K in late December to about 2K by the end of March.
For more detailed insights and further data, visit Sensor Tower.